![]() A couple were almost IDENTICAL in layout which I thought was lazy but there are a couple (country music and reapers, vague but you'll see what I mean) which were actually quite good. ![]() But they do give more incite into what's going on. And the additional quests although fun are slightly repetitive, I would have rather they just made them compulsory. But I thought they were a nice touch and thankfully there isn't too many of them. There seems to be few (and less impressive than DS2's) set pieces and a few new elements have been added to it, such as the vertical climbing, which was something critics moaned about. Game play wise it is more of the same, but if it's not broken, why fix it? It is more action orientated than what people may be used to, but it makes sense, if you put it into perspective you're on the marker home world there's definitely going to be a lot more nasties waiting to take your face home to their parents. ![]() Moving onto the Ice planet Tau Volantis, which has its ups and downs (can't decide whether I liked it or not). Graphically it's very impressive and like its predecessors it upholds the atmosphere, the first 1/3 of the game its typical Dead Space through and through, with echos of being back on the ISHIMURA. Please don't listen to the extremely negative comment left by the other user. ![]()
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